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 Quinton's Ultimate Bowman/Hunter/Ranger Guide #2

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Quinton
Mini-Mapler
Mini-Mapler
Quinton


Posts : 23
Join date : 2008-06-27
Age : 31
Location : Tottenham, ON, Canada

Quinton's Ultimate Bowman/Hunter/Ranger Guide #2 Empty
PostSubject: Quinton's Ultimate Bowman/Hunter/Ranger Guide #2   Quinton's Ultimate Bowman/Hunter/Ranger Guide #2 Icon_minitimeFri Jun 27, 2008 3:41 pm

Explanation:

You will definitely need something to control mobs right away.
Arrow Bomb is where you put that extra point into. To steady
your inconsistent damage, you need to max Bow Mastery right
away. A lot later on in the fourth job you will need Bow Mastery
maxed, and it's best to get it out of the way right from the start.

Your next priority is Soul Arrow. Why? You need to start making
some money. Soul Arrow allows you to stop purchasing arrows.
To unlock it you need five Bow Booster, so do just that. With
Soul Arrow you should be making a bit more money and enjoying
some free use inventory space.

Next is Arrow Bomb. This skill may cost a lot of MP maxed, but it
is definitely worth it in the end as it controls mobs excellently and
helps a lot, stunning 60% of the time with 130% damage.

After you max Arrow Bomb, you happen to have one skill point left
at level 55. This point should be put into Power Knock-Back
because it helps create some room. This skill, at level 7, knocks
back three enemies with 135% damage, +14% knock-back, and
only needing 8 MP. This is the highest you need this skill. It does
help every now and then, but it is not that important as you will be
getting Mortal Blow in the third job. Maxing this skill is a waste of
SP, as level 7 is more than enough to get you by on the close
encounters with monsters.

Yes, Power Knock-Back at level 7 cannot knock-back golems, only
monsters with a low KB requirement. If you are only going to train
on Stone Golems in Golem's Temple, you should not need it. They
are spaced out a lot more than FOG. Remember, though, this is only
a temporary solution, as you will be getting MB in the third job.
Besides, you're an archer; you should be attacking from a distance
whenever possible.

Now you have all of your attacking skills. Next you want that booster
speed to actually last, so max out Bow Booster. Once you get this
skill maxed you will feel the difference of attack speed and never
train without it on.

The last stretch. So what about Final Attack? Final Attack is a skill
that allows you to follow up with an extra, more powerful attack after
a different attacking skill. This skill seems good. It's passive, it
fires a third arrow, deals good damage, maybe worth it maxed.
However it does not add into third job skills and completely throws
Mortal Blow off. This being said, it will hurt you more than help you
later on in the game, so do not get Final Attack.

Ok, so what to do with all these extra skill points? Take 20 of them
to max Focus. This skill lasts a good five minutes maxed, giving you
a bonus 20 accuracy and avoidability. The Blessing of the Amazon
should be maxed last, increasing your accuracy to it's highest
potential.

X. Becoming a Ranger

You've finally made it. Level 70 is where things start to get good.
Before you can advance to a Ranger, however, several tasks need
to be completed. First you have to talk to your Third Job Instructor,
Rene, in El Nath. This person will then direct you to go back to
Henesys and talk with Athena Pierce. She will require you to do a
test of strength. Later on you will also need to do a test of wisdom.
Before starting this quest make sure you are well stocked on potions.

For the first part you have to go to Sleepywood. Near the entrance
to the Ant Tunnel there is a Hidden Street called Sleepywood
Dungeon I. You have to press up on an object right before the portal.
Go down to Sleepywood Dungeon V and double click on the
Door of Dimension. You will now be in The Path of the Glittering
Crystal. Find Athena Pierce's Clone and defeat her. She will summon
Tauromacis during the battle so be ready. Go back to Athena after
defeating her clone and exchange the Black Charm for the Necklace
of Strength. Give this to Rene back in El Nath.

Next head to the Holy Ground in Sharp cliff II. Sacrifice one dark
crystal to answer five question from the Holy Stone. You must
answer them all correctly in a row to receive the Necklace of Wisdom.
Head back to Rene and give him the necklace. Congratulations,
you are now a Ranger.

As soon as you advance you are awarded five extra ability points.
These should all be placed into dexterity. Your extra skill point
goes into Strafe.

XI. Skill and Ability Point Distribution for Ranger

Level 70 +1 Strafe (1) [75 STR 292 DEX]
Level 71 +3 Strafe (4) [76 STR 296 DEX]
Level 72 +3 Strafe (7) [77 STR 300 DEX]
Level 73 +3 Strafe (10) [78 STR 304 DEX]
Level 74 +3 Strafe (13) [79 STR 308 DEX]
Level 75 +3 Strafe (16) [80 STR 312 DEX]
Level 76 +3 Strafe (19) [81 STR 316 DEX]
Level 77 +3 Strafe (22) [82 STR 320 DEX]
Level 78 +3 Strafe (25) [83 STR 324 DEX]
Level 79 +3 Strafe (28) [84 STR 328 DEX]
Level 80 +2 Strafe (30) {Maxed} [85 STR 332 DEX]
+1 Mortal Blow (1)
Level 81 +3 Mortal Blow (4) [86 STR 336 DEX]
Level 82 +3 Mortal Blow (7) [87 STR 340 DEX]
Level 83 +3 Mortal Blow (10) [88 STR 344 DEX]
Level 84 +3 Mortal Blow (13) [89 STR 348 DEX]
Level 85 +3 Mortal Blow (16) [90 STR 352 DEX]
Level 86 +3 Mortal Blow (19) [91 STR 356 DEX]
Level 87 +1 Mortal Blow (20) {Maxed} [92 STR 360 DEX]
+2 Arrow Rain (2)
Level 88 +3 Arrow Rain (5) [93 STR 364 DEX]
Level 89 +3 Arrow Rain (Cool [94 STR 368 DEX]
Level 90 +3 Arrow Rain (11) [95 STR 372 DEX]
Level 91 +3 Arrow Rain (14) [96 STR 376 DEX]
Level 92 +3 Arrow Rain (17) [97 STR 380 DEX]
Level 93 +3 Arrow Rain (20) [98 STR 384 DEX]
Level 94 +3 Arrow Rain (23) [99 STR 388 DEX]
Level 95 +3 Arrow Rain (26) [100 STR 392 DEX]
Level 96 +3 Arrow Rain (29) [100 STR 397 DEX]
Level 97 +1 Arrow Rain (30) {Maxed} [100 STR 402 DEX]
+2 Puppet (2)
Level 98 +3 Puppet (5) [100 STR 407 DEX]
Level 99 +3 Puppet (Cool [100 STR 412 DEX]
Level 100 +3 Puppet (11) [100 STR 417 DEX]
Level 100 +3 Puppet (14) [100 STR 422 DEX]
Level 102 +3 Puppet (17) [100 STR 427 DEX]
Level 103 +3 Puppet (20) {Maxed} [100 STR 432 DEX]
Level 104 +3 Inferno (3) [100 STR 437 DEX]
Level 105 +3 Inferno (6) [100 STR 442 DEX]
Level 106 +3 Inferno (9) [100 STR 447 DEX]
Level 107 +3 Inferno (12) [100 STR 452 DEX]
Level 108 +3 Inferno (15) [100 STR 457 DEX]
Level 109 +3 Inferno (18) [100 STR 462 DEX]
Level 110 +3 Inferno (21) [100 STR 467 DEX]
Level 111 +3 Silver Hawk (3) [100 STR 472 DEX]
Level 112 +3 Silver Hawk (6) [100 STR 477 DEX]
Level 113 +3 Silver Hawk (9) [100 STR 482 DEX]
Level 114 +3 Silver Hawk (12) [100 STR 487 DEX]
Level 115 +3 Silver Hawk (15) [100 STR 492 DEX]
Level 116 +3 Silver Hawk (18) [100 STR 497 DEX]
Level 117 +3 Silver Hawk (21) [100 STR 502 DEX]
Level 118 +3 Silver Hawk (24) [100 STR 507 DEX]
Level 119 +3 Silver Hawk (27) [100 STR 512 DEX]
Level 120 +3 Silver Hawk (30) {Maxed} [100 STR 517 DEX]

Explanation:

Strafe is your first priority to max and will be your main attack
throughout the third job. My advice on the whole low level Strafe
versus level 20 Double Shot is that you should use Double Shot
until Strafe reaches at least level 4. This is because Strafe, at
level 1, is only 52% your normal attack in four shots. Yes, it is
capable of hitting higher than Double Shot, but most of the time
it hits lower than DS. At level 4 it jumps to 58%, which is more
reliable.

Maxing this skill first is very rewarding as the damage
is insane, firing four shots with 100% damage each. That can reach
up to 800% with Critical Shot. The only thing some people dislike
is the 26 MP / 32 MP cost to use it, but you should be using Pure
Waters by now. The MP cost shouldn't effect you dramatically.

You want Mortal Blow next. Do not skip around with skills.
Do not get five Mortal Blow then some Arrow Rain, then some
Puppet, and keep switching around as many builds do. Mortal
Blow maxed allows you to successfully attack up close at a
70% rate, not to mention an extra one-hit KO on a 10% rate
when the monster has less than half it's HP. It also deals 250%
damage on the arrow that's shot. This skill is extremely
important during the fourth job. You will regret not maxing this
skill, so do it right after you get Strafe.

How does Mortal Blow work? Well if you were to use Strafe
and you were accidentally too close to an enemy, you would
normally swing your bow. Instead, with Mortal Blow, you will
shoot a single arrow that deals 250% damage, giving you time
to back up and shoot again, or simply kill the monster.
This skill is very important.

Arrow Rain is a good skill in the fact that you can use it right
next to an enemy. It is a new mob skill and works well in tight
places. You will want this skill maxed next. It is especially
useful in places with big monsters that spawn frequently. At
level 30 it deals 160% damage to six enemies.

Now you are level 97 with maxed Arrow Rain and 2 points left
over. These will go into Puppet. Puppet is very helpful in training
once you get up to this level. You will not need Puppet at a lower
level than 97 since Death Teddies are level 85 and Squids are level 94.
Level 20 Puppet lasts one minute with 6000 HP. Well Worth it.

This is #2 Look at #3
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