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 Quinton's Ultimate Fighter Guide!

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Quinton
Mini-Mapler
Mini-Mapler
Quinton


Posts : 23
Join date : 2008-06-27
Age : 31
Location : Tottenham, ON, Canada

Quinton's Ultimate Fighter Guide! Empty
PostSubject: Quinton's Ultimate Fighter Guide!   Quinton's Ultimate Fighter Guide! Icon_minitimeFri Jun 27, 2008 1:27 pm

-Becoming a Fighter [2.6]

Congratulations you are now level 30 (I'm assuming...) now you can
become a Fighter! YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY XZOMFG!
WHOA HIGH DMG PLEASE!!!!!11111 That is exactly what I thought when
I made mine =] and it's only natural to think that, because
it?s true =]

Anyway, go to Perion and to the top (in the biggest Perion
building) and speak to Dances with Balrog (The guy who gave you
you're 1st job) and speak to him, he wants you to prove yourself
and gives you a letter Now go to the bottom left of perion and
enter the portal, now go to then next portal and keep going up
through the portals, you will see the guy in no time! Speak to him
and he will challenge you, in which you have to fight Fire Boars
& Lupins (monkeys) to gain 30 Marbles, once you have fought the
monsters and got the marbles speak to the guy, he will give you a
medal/medallion now return to perion and speak again to Dances
with Balrog and say you are ready to choose you're occupation
and select Fighter.

Congratulations, you are a Fighter.

You are well on you're way to becoming a Crusader and beyond!

-Skill descriptions [2.7]

>>-===================== <_< ^_^ >_> =========================-<<

Mastery - This should be raised to level 19 or 20 before you start
bringing up any other skills.
The increased minimum damage and accuracy is very important.

>>-===================== <_< ^_^ >_> =========================-<<

Final Attack - This is a good choice if you like to fight powerful
monsters with Power Strike or Slash Blast instead of normal
hitting. It lets you land an extra attack right after using a
skill attack (Power Strike or Slash Blast) without using any MP.
However, it can hurt you if you don't know how to use it.
Because a Final Attack takes less time to use than a normal attack,
it may hit the enemy before it recovers from the first knockback.
This results in a failure to knockback the enemy with the Final
Attack, even if you do sufficient damage.
Against slow enemies such as Stone Golems, this is not a big
problem. On the other hand, a normal speed monster may hit you
before you kill/knockback with a third hit, and a pepe could even
avoid your attack if it is lucky enough. To get around this problem,
either fight monsters that you will almost always kill in 1-2 hits.

>>-===================== <_< ^_^ >_> =========================-<<

Booster - This is a very important skill if you use two-handed
axes. The reason for this is because two-handed axes are the
slowest of all weapons available to the Fighter.
However, adding points increases the duration and decreases HP/MP
cost without making the weapon any faster.
For this reason, you only need 5-6 points to start off with, and
can add more later.
At level 6, it costs 24 HP/MP and lasts for 60 seconds.
This skill should probably be taken second or third if you use
two-handed axes, and any time you want for other weapons.

>>-===================== <_< ^_^ >_> =========================-<<

Rage - This is an extremely useful skill.
Once you raise it to level 19-20, it adds 10 Attack Power, which
is like having a sparta stronger than a doombringer, which is what
having a weapon 10 levels higher means.
After using Iron Body, the defence penalty is completely negated.
After applying multipliers from Power Strike and Slash Blast, this
can easily raise your damage by a few hundred per hit. This would
make a good second skill if you don't mind spending the extra MP
on it. It costs 20 MP for 160 seconds at level 20.

>>-===================== <_< ^_^ >_> =========================-<<

Power Guard - This is a powerful defensive skill. When you are hit
with a touch attack (when you are ran or hitten by monsters), it
reduces the damage done to you by a certain percent and also does
that amount of damage to the monster.
For example, an attack that would normally do 100 damage to you
would do only 60 to you with level 30 Power Guard, and would also
do 40 damage to the monster.
However, it has a fairly high MP cost and short duration compared
with other Fighter spells.
This skill will reduce the damage you take by a lot, but also eats
up MP pretty quickly and has to be recast often.
It's up to you to decide when the HP it saves You?re worth the MP
and repeated casting.

>>-===================== <_< ^_^ >_> =========================-<<

-Builds [2.8]

Recomended Build =]

Level 30 - 1 Sword/Axe Mastery
Level 31 - 3 Sword/Axe Mastery
Level 32 - 3 Sword/Axe Mastery
Level 33 - 3 Sword/Axe Mastery
Level 34 - 3 Sword/Axe Mastery
Level 35 - 3 Sword/Axe Mastery
Level 36 - 3 Sword/Axe Mastery
Level 37 - 3 Final Attack: Sword/Axe
Level 38 - 3 Final Attack: Sword/Axe
Level 39 - 3 Final Attack: Sword/Axe
Level 40 - 3 Final Attack: Sword/Axe
Level 41 - 3 Final Attack: Sword/Axe
Level 42 - 3 Final Attack: Sword/Axe
Level 43 - 3 Final Attack: Sword/Axe
Level 44 - 3 Final Attack: Sword/Axe
Level 45 - 3 Final Attack: Sword/Axe
Level 46 - 3 Final Attack: Sword/Axe
Level 47 - 3 Rage
Level 48 - 3 Rage
Level 49 - 3 Rage
Level 50 - 3 Rage
Level 51 - 3 Rage
Level 52 - 3 Rage
Level 53 - 2 Rage ,1 Power Guard
Level 54 - 3 Power Guard
Level 55 - 3 Power Guard
Level 56 - 3 Power Guard
Level 57 - 3 Power Guard
Level 58 - 3 Power Guard
Level 59 - 3 Power Guard
Level 60 - 3 Power Guard
Level 61 - 3 Power Guard
Level 62 - 3 Power Guard
Level 63 - 2 Power Guard
Level 64 - 3 Sword/Axe Booster
Level 65 - 3 Sword/Axe Booster
Level 66 - 3 Sword/Axe Booster
Level 67 - 3 Sword/Axe Booster
Level 68 - 3 Sword/Axe Booster
Level 69 - 3 Sword/Axe Booster
Level 70 - 2 sword/Axe Booster ,1 anything mush1l.gif'''

So the end of this you're skills will be:

Mastery Maxed
Final Attack Maxed
Power Guard Maxed
Rage Maxed
Weapon Booster Maxed
1 into Anything

-Training guide / Where to level [2.9]

30 - 35:
Jr Kitties, Wild Boars, Zombie Mushroom or Evil eyes

35 - 40:
PQ IS GREAT FOR EXP AND ITEMS or Jr Kitties, Fire Boars,
Jr wraiths, Evil eyes, pepes

40 - 45:
Ludi PQ, JR Kitties, Copper Drakes, JR Pepes. JR wraith, Wild
Cargo, Evil eyes, jr yetis or Mushmom Possibly

45 - 50:
Ludi PQ, Golems, Copper Drakes, JR yeti's, JR Pepes, Cold eyes,
Wild Cargo, Ice Drakes, Tauro Macis possibly

50 - 70

Mixed Golems, Drakes, Yeti's, Tauro Macis, Zombies, Wild Cargo,
Soul Teddy, Dark Pepe, Voodoos/Hoodoos, Zombie Mushmom possibly

[3.0] 3rd & 4th PQ!

-3rd PQ: LPQ [3.1]

-Description of LPQ [DESC3]

The 3rd PQ can be done in Ludibrium. There are 9 stages
to this quest, requiring 6 party members. This quest
pushes on the fact that a variety of jobs are needed to
complete the quest. The many skills each character has,
such as Haste, Heal, Darksight, and Teleport are needed
in order to pass some of the stages. This PQ has a new
attribute that the first one does not, boxes. Boxes are
opened by using a melee attack, opening the box either
drops a pass, or spawns monsters. After defeating the boss
on the 9th stage, there is a bonus stage in which characters
open boxes. The boxes will drop lots of coins, potions and
sometimes, a random equipment (earrings, and capes).
After this stage, which lasts for 1 minute, the prize is given.
Prizes consist of potions, ores, and equipment.
The level limit for this PQ is 35-50, I recomend you LPQ at lvl40.

-What you do in LPQ [WYD3]

First you must join a party of 6, then you need to cc [*12]
to whichever channel the leader tells you to go to. then once you
have entered you will be in stage 1.

-Stage One

Move up and down the area, killing the black ratz. They've got a
little more HP than usual. Each kill will net you one coupon.
Give them to your leader, then have him talk to the red balloons
NPC to open the portal to the next stage. Have 2 or 3 of your
party members go through the portal. The rest, wait a moment.

-Stage Two

The 2 or 3 members who went through should go down to the second box. When
they hit it, all the members you sent into Stage Two will be moved to the
Tower's Trap. Basically it's just a mini-stage to do, but since you've got
3 or 4 other party members waiting to come through, you can do Stage Two and
Tower's Trap simultaneously. Once the 2 or 3 have been taken to the Trap, the
other members should go through the portal and beat Stage Two as usual. Both
groups need to hit all the blue boxes they come across; each one will drop a
coupon. You may need a Mage in the trap to teleport over to a difficult-to-
reach box. When both groups are done, give all 15 tickets to the leader and
have him talk to the orange balloons. Everyone go through the portal.

-Stage Three

Most of the boxes in this stage will spawn Bloctopus, which each drop a
coupon when killed. Your party should split up. Half can go down and smash
the boxes as they go. The bloctopus will fall down to the bottom area, where
you can easily mob attack them. The other half should go up and kill all the
bloctopus up there. Give all your coupons to the leader, who gives them to
the yellow balloons. Go through the portal.

-Stage Four

When you reach this stage, everyone should drop down to the bottom. Then
work your way up. When you reach a portal (the bottom and top portals don't
do anything), mark that you went in by dropping 10 mesos or an item near the
portal. Then go in. Inside it's completely dark and there are 1 or more
monsters inside. The monsters are black so you can't see them, but every once
in awhile they will open their eyes. You can only hit them when their eyes
are open. Once you're done, leave through one of the portals in your room.
Then if there are any more unmarked portals, do one of those rooms, otherwise
go up to the balloons and wait for the rest of your party. Drop your coupons.
The leader should click the lime-green balloons to open the portal. Everybody
through.

-Stage Five

The thief should turn on Dark Sight and go down through the golems. There are
several portals. He/she needs to go through each one and collect the passes
in each room. Some contain more golems.. make sure you remain darksighted; the
golems do 8k+ damage per hit. The rest of the party, go up. Again, mark the
portals you go into. Two members should go through each portal. In every room,
climb up and jump off the side of the rope onto the chests on the side of the
room. The mage with teleport needs to take the top portal. Have him/her
teleport (or Haste jump) up into the portal. In their room, they need to
teleport directly down into their stage. Once everyone's done, they should
drop their passes to their leader, and go through the portal.

-Stage Six

At this point, someone in your party will probably announce the order to
the noob's.. this is it: 133 221 333 123 111. Hit UP while standing on the
numbered barrels in that order. At the top is a portal; use it.

-Stage Seven

Once in the next room, go down to the bottom. Someone in your
party will be picked to kill ratz. Every time they kill a black ratz, a
Rombard miniboss will spawn in the bottom area. A cleric should have no problem
keeping you healed. After it takes a bit of damage it'll summon block golems..
just kill them all and after every Rombard kill, tell the guy who's up killing
ratz to kill another one. Another Rombard will spawn. Be careful! Multiple
rombards can spawn if the ratz-hunter kills more than 1 at a time, making it
difficult to beat this stage. After all the coupons are collected, give them to
your leader and go through the portal.

-Stage Eight

Like the Kerning PQ, but with nine boxes. This can get tedious
and the #1 and #2 are coveted, although they're usually reliquished to the
party newbie if they're too slow. This is an example of the order, if you don't
remember: 12345 12346 12347 12348 12349 12356 12357 12358 12359 12367 12368 etc
until you get the right combination. It can get confusing after 1 and 2 start
moving, but you shouldn't have much trouble.

-You're 1st Real Boss

That king slime was a Mini Boss for a reason, it can be soloed
at a low lvl... Alishar on the other hand would require a
high lvl to solo it like a lvl 47+ BUUUUUT you are a Fighter
so you are most likely the strongest there =] so if you
'MUST' be a Hero then solo it at lvl 42+ =]] Once ali is
Dead you get to either go to Bonus stage or rush =]

Bonus stage = less chance of getting back in, but get
some GREEEEEEEEEAT items =]

Rushing = High chance of getting back in.

[*12] cc = Change Channel

Don't forget to look at my Ultimate Crusader Guide! =D
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