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 Quinton's Ultimate i/l Mage Guide #1

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Quinton
Mini-Mapler
Mini-Mapler
Quinton


Posts : 23
Join date : 2008-06-27
Age : 31
Location : Tottenham, ON, Canada

Quinton's Ultimate i/l Mage Guide #1 Empty
PostSubject: Quinton's Ultimate i/l Mage Guide #1   Quinton's Ultimate i/l Mage Guide #1 Icon_minitimeFri Jun 27, 2008 3:27 pm

Once in Ellinia, go to the top of the town and into the "Magic Library" talk to Grendel the really old and he will advance you as a magician.


2. The Magician 8-30

a) SP Build

After the advancement, you will get 1 SP, this stands for Skill Point, once you become a magician, you can access your skill book and look at

the skills, you get 3 points every level up.

MP Recovery: Increases the rate your MP recovers per 10 seconds (Passive)
Max MP Increase: Improves how much MP you gain at each level up (Requires 5 MP Recovery) (Passive)
Magic Guard: At level 20: 80% of HP damage is used up on MP. (Support)
Magic Armour: At 20: Increases weapon defence by 40. (Support) (Needs 5 Magic Guard)
Energy Bolt: At level 20: Basic Attack 50
Magic Claw: At level 20: Basic Attack 80 (Attacks with 2 claw swipes at 40 attack each)

Here is the build for magicians, there is only one.

8 1 Energy Bolt
9 3 MP Recovery
10 2 MP Recovery, 1 Max MP Increase
11 3 Max MP Increase
12 3 Max MP Increase
13 3 Max MP Increase
14 3 Magic Claw
15 3 Magic Claw
16 3 Magic Claw
17 3 MP Recovery
18 3 MP Recovery
19 3 MP Recovery
20 1 MP Recovery, 2 Magic Claw
21 3 Magic Claw
22 3 Magic Claw
23 3 Magic Claw
24 3 Magic Guard
25 3 Magic Guard
26 3 Magic Guard
27 3 Magic Guard
28 3 Magic Guard
29 3 Magic Guard
30 2 Magic Guard,1 Magic Armour

b) Training Areas for Magicians

8-10: Red Snails, Blue Snails and slimes at Right around Lith Harbour.
10-(16-18): Slimes at Tree that Rose I or the Slime Tree
(16-18)-20: Orange Mushrooms, Red Snails and Shrooms at Mushroom Garden
20-25: Pigs and Ribbon Pigs at Pig Beach.
25-30: Kerning PQ or Horny Mushrooms.

c) Quests

I will not list ALL the quests, I will only tell you ones you DEFINETLY should do, the vital ones.

I'm Bored (Level 10)
Maya and the Weird Medicine (Level 15)
Alex The Runaway Kid (Level 20)
Jane And The Wild Boar (Level 25)
Mystery of Niora Hospital (Level 25)
Mr. Wetbottom's Secret Book (Level 30)
The series of Quests involving "Moppie" (Level 30)
The Missing Mechanical Parts (Level 30)
Cleaning Up Eos Tower (Level 30)
Cleaning Up The Inner Parts Of Eos Tower (Level 30)
Cleaning Up The Outer Parts Of Eos Tower (Level 30)
Toy Soldier's Walnut (Level 25)
Dollhouse (Level 25)
All of the "Polluted" and "Danger" Quests.





d) Equipment

These are only the guidelines, you don't have to get all of this, you probably won't be able to afford all of them if you are unfunded.

The numbers in brackets show the level req.

If you lay your hands on a +1 INT Black Bandana, keep it till 25, if you get a +2 INT one, keep it till 30.


8-13

Grey or Blue Training Shirt (Cool Black/Green Armine (Cool
Grey or Blue Training Pants (Cool Black/Green Armine Skirt (Cool
Wooden Wand (Cool
Wooden Staff (10)
Brown Apprentice Hat (10)
Basic Boots (10)
Stolen Fence, Pan lid when you can afford it (5, 10)

13-18

Beige Plain Robe (13) Purple Arriane (13) and Purple Arriane Skirt (13)
Dark/Blue/Green/Orange/Pink Conehat (15)
Hardwood Wand (13)
Sapphire/Emerald Staff (15)
Black/Beige Nitty (15)
Lemona (15)
Amethyst Earrings/One Side Only Earrings (15)

18-23

Black Split Piece (18) Black Split (18)
Black Split Piece Pants (18) Black Split Skirt (18)
Metal Wand (18)
Old Wooden Staff (20)
Green Wizardy Hat (20)
Purple Morrican (20)
Purple/Blue/Red Jewellery Boots (20)
Mystic Shield (22) If you can afford

23-28

White Doros Robe (23) Brown Doroness Robe (23)
Ice Wand (23)
Wizard Staff (25)
Silver/Black/Gold Windshoes (25)
Brown Bamboo Hat (25)
I don't recommend the 25 gloves, keep the 20 ones, if you still have Lemona, you could get these, but it will probably be easier to keep the

Lemona.
Gold Rings/Red Cross Earrings (25)
Old Raggedy Cape (25)


28-33

Black/White Wizard Robe (28) Purple Fairy Robe (28) and Purple Fairy Robe Skirt (28)
Mithril Wand (28)
Black Magicshoes (30)
Black/Blue Lutia if you didn't get Purple Morrican (30)
Green/Brown Jester (30)
Emerald Earrings/Lightening Earrings/Star Earrings (30)
Cricle Winded Staff (30) *

* This weapon is quite expensive for this level, if you find one, us it, if you don't, just skip it


e) The 2nd Job Advancement

Once you get to level 30, head over to the Magic Library at Ellinia, and talk to Grendel, he will give you a letter and tell you to go and see

the Magician Job Instructor, who is at the top of "Forest North of Ellinia" Talk to him and he will take you to special map, you need to kill

Curse Eyes and Horned Mushrooms to collect 30 Dark Marbles, the monsters will give 0 exp and do more damage than usual.

Once you have collected the 30 Dark Marbles, talk to the NPC in the map and then you will receive a Proof of a Hero, give this to Grendel

and he will advance you!

Now you can choose:

Cleric, good party skills, get rich later on, picked for PQs a lot, various areas of grinding.
Fire/Poison Wizard, more training places, more damage than Cleric and Ice/Lit, No mob skill till 3rd job.
Ice/Lightening Wizard, ability to freeze, good mob attack, grind period from 60-75.

This guide will now be focusing on ICE/LIGHTENING WIZARD, if you decided to become a Cleric or Fire/Poison Wizard, then stop

reading this guide and find one for your class.

(Well, the Quest and Equipment sections will still be helpful ^^)



3. The Wizard (30-70)

a) The SP Build(s)

The skills.

MP Eater: At 20, 30% Success rate, absorb 40% of enemies max MP after each attack. (Passive)
Meditate: At 20, Magic Attack of the party members in the map +20. (Needs 3 MP Eater) (Support)
Teleport: At 20, Teleport 150 in distance in a direction of your choice. (Support)
Slow: At 20, Speed of Monsters around you - 40 for 40 seconds. (Needs 5 Teleport) (Support)
Cold Beam: At 30, Basic Attack 100, freezes enemy for 2 seconds, applies 1.5x damage to Fire Based Monsters (e.g. Fire Boars) (Active)
Thunderbolt: At 30, Basic Attack 60, hits 6 monsters around you, applies 1.5x damage to Water based Monsters (e.g. Lorangs) (Active)

You get 1 SP when you become a Ice/lightening Wizard (I/L Wiz.) use this on TELEPORT.

This is the build I took, one of many.

30 1 Teleport
31 3 Cold Beam
32 3 Cold Beam
33 3 Cold Beam
34 3 Cold Beam
35 3 Cold Beam
36 3 Cold Beam
37 3 Cold Beam
38 3 Cold Beam
39 3 Cold Beam
40 3 Cold Beam
41 3 Thunderbolt
42 3 Thunderbolt
43 3 Thunderbolt
44 3 Thunderbolt
45 3 Thunderbolt
46 3 Thunderbolt
47 3 Thunderbolt
48 3 Thunderbolt
49 3 Thunderbolt
50 3 Thunderbolt
51 3 MP Eater
52 3 MP Eater
53 3 MP Eater
54 3 MP Eater
55 3 MP Eater
56 3 MP Eater
57 2 MP Eater, 1 Meditate
58 3 Meditate
59 3 Meditate
60 3 Meditate
61 3 Meditate
62 3 Meditate
63 3 Meditate
64 1 Meditate, 2 Teleport
65 3 Teleport
66 3 Teleport
67 3 Teleport
68 3 Teleport
69 3 Teleport
70 2 Teleport, 1 Slow

This is an alternate build.

30 1 Teleport
31 3 Cold Beam
32 3 Cold Beam
33 3 Cold Beam
34 3 Cold Beam
35 3 Cold Beam
36 3 Cold Beam
37 3 Cold Beam
38 3 Cold Beam
39 3 Cold Beam
40 3 Cold Beam
41 3 MP Eater
42 3 Meditate
43 3 Meditate
44 3 Meditate
45 3 Meditate
46 3 Meditate
47 3 Meditate
48 2 Meditate, 1 Thunderbolt
49 3 Thunderbolt
50 3 Thunderbolt
51 3 Thunderbolt
52 3 Thunderbolt
53 3 Thunderbolt
54 3 Thunderbolt
55 3 Thunderbolt
56 3 Thunderbolt
57 3 Thunderbolt
58 2 Thunderbolt, 1 MP Eater
59 3 MP Eater
60 3 MP Eater
61 3 MP Eater
62 3 MP Eater
63 3 MP Eater
64 3 MP Eater
65 1 MP Eater, 2 Teleport
66 3 Teleport
67 3 Teleport
68 3 Teleport
69 3 Teleport
70 3 Teleport

If you wanted to, you could max Thunderbolt in place of Cold Beam, but I don't recommend it.

Another build is the same as the above one, but swap Meditate and MP Eater, and then you could swap MP Eater for Teleport. So teleport

is maxed 2nd, some of my friends have done this.

b) Training Areas

If you maxed Cold Beam first, which I recommend, here are the 30-70 training places.

30-31: Kerning PQ
31-35: Wild Boars at Land of the Wild Boar I or II, Zombie Mushrooms in the Ant Tunnel or Cicles or Krappi in Aqua Road
35-40: Fire Boars or Jr Lioners/Cellions
40-51: Ludibrium PQ or continue with Jr Lioners/Cellions, also Platoon Chronos are ok exp around 45 if you don't have time for a PQ.
51-52: Many people go straight to Cellions/Lioners (The big ones at Garden of Red/Yellow II) but actually, if you have a Red Whip and

some speed pills, maybe a Icarus 2, then Jr Lioners and Cellions are the best exp, attacking them with a Red Whip.
52-55: Cellions/Lioners
55-70: Red Drakes at Dangerous Valley II
60-70: Alternatively to Red Drakes, Coolie Zombies are good, I trained here from 60-65, then back to Red Drakes for 4 levels, then the last

level at Coolies.

If you maxed Thunderbolt first.

30-31: Kerning PQ
31-35: Wild Boars at Land of the Wild Boar I or II, Zombie Mushrooms in the Ant Tunnel or Cicles or Krappi in Aqua Road
35-40: Thunderbolt the Evil Eyes in the Dungeon. Or Thunderbolt Bubblefish in Big Fish Valley, or the Ratz in Eos Tower.
40-51: Ludibrium PQ or Lorangs, or Fly Eyes in "The Dangerous Cave" in Aqua Dungeon
51-52: Note, if you maxed Cold Beam second, then just start at the ice training places now, but if you have chosen to max Meditate before
Cold Beam; train on Lorangs still.

52-when cold beam is maxed: Lorangs still, maybe Clangs.
Once Cold beam is maxed, start at Red Drakes, and then maybe Coolies at 60.

c) Quests

Same as before, here are the vital quests.

Icarus's Hang Glider (Level 32)
A Delivery To A Lost Time (Level 33)
The Clocktower Headache (Level 34)
Rowen the Fairy And The Cursed Dolls (Level 35)
Eos Tower Threatened! (Level 35)
Icarus And The Balloon (Level 37)
The Clock Workers' Batteries (Level 39)
Jane the Alchemist I, II and III (Level 40)
To The New World (Level 40)
Mac The Mechanic's Maintenance Manual (Level 40)
Peace At Eos Tower (Level 40)
Icarus And The Flying Pill (Level 42)
The Alligators At The Swamp (Level 52)
Ronnie and the fairy�s building a new house I,II,III and IV (Level 55)
Looking for Book of Ancient (Level 55)
Missing Hella (Level 55)
Spiruna and the Black Crystal (Level 55)
Scadur the Hunter (Level 55)
The Four Wisemen of Victoria Island (Level 55)
Alcaster And The Dark Crystal (Level 60)
Nick, the Son of Scadur the Hunter (Level 65)
Scadur's New Fur Coat (Level 60)
Mason the Collector (Level 60)
Free Spirit (Level 62)
Hughes's Hobby (Level 35)
Hughes's Weird Invention (Level 35)
A Nutritious Snack For Husky (Level 40)

All of the "Polluted" and "Danger" Quests.

This is part #1 Look at part #2
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CKL
Admin
Admin
CKL


Posts : 206
Join date : 2008-06-11
Age : 34

Character
Weapon: BANHAMMER
Health Points:
Quinton's Ultimate i/l Mage Guide #1 Left_bar_bleue25700/25700Quinton's Ultimate i/l Mage Guide #1 Empty_bar_bleue  (25700/25700)
Experience:
Quinton's Ultimate i/l Mage Guide #1 Left_bar_bleue63750/63750Quinton's Ultimate i/l Mage Guide #1 Empty_bar_bleue  (63750/63750)

Quinton's Ultimate i/l Mage Guide #1 Empty
PostSubject: Re: Quinton's Ultimate i/l Mage Guide #1   Quinton's Ultimate i/l Mage Guide #1 Icon_minitimeFri Jun 27, 2008 4:01 pm

This looks like some copypasta from mapletip or something.
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http://www.freewebs.dangerms.com
Quinton
Mini-Mapler
Mini-Mapler
Quinton


Posts : 23
Join date : 2008-06-27
Age : 31
Location : Tottenham, ON, Canada

Quinton's Ultimate i/l Mage Guide #1 Empty
PostSubject: No   Quinton's Ultimate i/l Mage Guide #1 Icon_minitimeFri Jun 27, 2008 4:05 pm

No Evil or Very Mad Embarassed Neutral Smile Very Happy Laughing Razz lol!
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Nablar
Noob
Noob
Nablar


Posts : 10
Join date : 2008-07-22
Age : 30

Character
Weapon: Staff
Health Points:
Quinton's Ultimate i/l Mage Guide #1 Left_bar_bleue200/200Quinton's Ultimate i/l Mage Guide #1 Empty_bar_bleue  (200/200)
Experience:
Quinton's Ultimate i/l Mage Guide #1 Left_bar_bleue1/1Quinton's Ultimate i/l Mage Guide #1 Empty_bar_bleue  (1/1)

Quinton's Ultimate i/l Mage Guide #1 Empty
PostSubject: Re: Quinton's Ultimate i/l Mage Guide #1   Quinton's Ultimate i/l Mage Guide #1 Icon_minitimeTue Jul 22, 2008 4:15 pm

lol this is helpful but leveling isnt gonna take so long... and will there be a skill maxer? if theres not how will we get 4rth job skills(if there is 4rth job) because they need the books
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